====== Interplanetary Missile ====== Interplanetary Missiles (IPMs or Iraks((From interplanetarrakete, literally meaning interplanetary rocket.))) are designed to destroy enemy [[verteidigung|defenses]]. Unlike [[flotte|fleet]] attacks, __defenses destroyed by IPMs will not be rebuilt automatically__. Each [[abfangrakete|Interceptor]] on the target planet automatically intercepts one incoming Interplanetary Missile, nullifying its attack. IPMs take up twice as much space in the [[raketensilo|Missile Silo]] as [[abfangrakete|Interceptors]] do.((Storing many Interplanetary Missiles consequently leaves players more vulnerable to missile attacks themselves.)) ===== Range ===== The range (in number of [[sonnensystem|solar systems]]) of an IPM is determined by [[impulstriebwerk|Impulse Engine]] [[forschung|research]] level:((Some [[universum|universes]], such as [[universum_6_settings|Uni 6]], have a scale factor specifically on interplanetary missile range.)) ''Range = (5 * [[impulstriebwerk|Impulse Engine]]) - 1'' ===== Speed ===== Interplanetary missiles do not have a [[geschwindigkeit|speed]], having instead a unique formula for computing travel time which only depends on proximity of the enemy's [[sonnensystem|solar system]]:((Some [[universum|universes]] have a scale factor on [[flotte|fleet]] speed and missile travel time.))((See [[flugzeit|flight time]] for the normal calculation for [[flotte|fleets]].)) ''Time (seconds) = (30 + 60 * systems )'' ===== Damage ===== Interplanetary missiles have an [[bewaffnung|Attack Power]] of 12,000.((Increases with [[waffentechnik|Weapons Technology]] level.)) IPMs ignore all [[schild|shields]] and directly attack the [[huelle|hull]] of their target. Unlike [[flotte|fleet]] attacks, [[verteidigung|defenses]] destroyed by IPMs will not be rebuilt automatically. ==== Interception ==== Interplanetary missiles must exhaust all enemy [[abfangrakete|Interceptors]] before they can damage [[verteidigung|defenses]]. Each Interceptor fires automatically upon IPM attack, destroying 1 incoming missile with a 100% chance of success. Since interceptors take up half as much space as IPMs in the [[raketensilo|Missile Silo]], it can be very [[rohstoffe|expensive]] to successfully attack an enemy who prioritizes interceptors. ==== Primary Target ==== When launching missiles, the player selects a quantity of IPMs and a specific type of [[verteidigung|defensive structure]] to attack (the "primary target").\\ If the primary target is destroyed or nothing was chosen, defenses will be destroyed in random order. If all defenses have been eliminated, enemy Interplanetary Missiles will be targeted.\\ Because IPMs have a [[huelle|hull]] of 1,500, each IPM is expected to destroy around 8 enemy IPMs (depending on [[waffentechnik|Weapons Technology]] and [[raumschiffpanzerung|Armour Technology]] levels). If all defenses and IPMs have been destroyed, incoming IPMs are simply destroyed with no further effect. ===== Prerequisites ===== [[raketensilo|Missile Silo]] - Level 4 ===== Build Cost ===== [[metall|Metal]]: 12,500\\ [[kristall|Crystal]]: 2,500\\ [[deuterium|Deuterium]]: 10,000 ===== Combat Stats ===== [[huelle|Hull]]: 1,500\\ [[bewaffnung|Attack Power]]: 12,000 __See also:__ * [[https://board.en.ogame.gameforge.com/index.php?thread/810633-guide-09-ipm-guide/|IPM Guide]] * [[abfangrakete|Interceptor]] * [[raketensilo|Missile Silo]] * [[verteidigung|Defenses]] * [[kampfwerte|Combat Stats]]