====== Hull ====== The hull plating (armour) of a [[schiffe|ship]] or [[verteidigung|defense unit]] represents its "health" (hitpoints). ==== Damage ==== When a unit is attacked, the damage to its hull is equal to the difference in the attacker's [[angriffswer|Attack Power]] and the defender's [[schildstaerke|Shield Power]].((If Attack Power is less than (or equal to) Shield Power, the shield takes damage for the round but the hull is unharmed.)) While [[schild|Shield]] is recharged at the start of every round of combat, Hull is only restored at the end of the battle. ==== Kills ==== If the hull is ever __below 70%__ of its initial (i.e. at the start of battle) value, __the unit has a **chance** of being destroyed at the end of the current round__ of combat.((This chance is evaluated every time damage is received, meaning a barrage of relatively weak shots can still create a very high chance of explosion.)) The probability of destruction is equal to the fraction of hull that has been lost (ex: 40% chance to explode when only 60% hull remains): {{hull_explode.png}} ==== Initial Value ==== The hull of a unit is determined from its metal and crystal costs to build - this sum is known as "Structural Integrity" - and the [[raumschiffpanzerung|Armour Technology]] level: {{hull_equation.png}} ==== Examples ==== Example 1: Your [[kreuzer|Cruiser]] enters battle and you have researched [[raumschiffpanzerung|Armour Technology]] level 5: * ''Initial Hull = ((20,000 + 7,000) / 10) * ( 1 + ( 5 / 10 ) ) = 4,050'' Example 2: Assume your ship has 1000 Hull and 100 Shield Power and is attacked by a ship with 500 Attack Power: * The attack fully depletes the [[schild|shield]] (which starts every round at full power) since 500 is more than 100. * The remaining 400 Attack Power is inflicted on the Hull, bringing it down to 600. * Since your ship has 60% of its original Hull (600/1000), there is a 40% chance of it exploding at the end of the round. * Your ship has a chance to be hit more than once this round if the attacking ship has [[rapidfire|rapidfire]] or if the attacking fleet has multiple intact ships. * Your ship still gets to attack in this round, even if it takes more hits and is flagged to be destroyed. __//See also//__\\ [[kampfwerte|Combat]]\\ [[schild|Shield]]\\ [[bewaffnung|Attack Power]]\\ [[schildstaerke|Shield Power]]\\ [[Waffentechnik|Weapons Technology]]\\ [[Schildtechnik|Shield Technology]]\\ [[Raumschiffpanzerung|Armour Technology]]\\ [[schiffe|Ship]]\\ [[Forschung|Research]]\\