====== Research ====== Research is the advancement of Technologies and is facilitated by the [[forschungslabor|Research Lab]]. Most technologies require some minimum level of [[forschungslabor|Research Lab]] to begin research. All research requires some amount of time (reduced by increasing the [[forschungslabor|Research Lab]] level) and [[rohstoffe|resources]].((Except for Graviton Research which instead requires massive amounts of [[energie|Energy]] and takes only 1 second.)) ===== Research Time ===== The time required to research an additional level of a technology is as follows, where X is the "research speed" of the [[universum|universe]]: ''Time(hours) = (Metal Cost + Crystal Cost) / (X * 1000 * (1 + Research Lab level))'' The [[Intergalaktisches Forschungsnetzwerk|Intergalactic Research Network]] effectively adds the levels of multiple [[forschungslabor|Research Labs]] together when computing research times. ===== Types of Research ===== ==== Fundamental Research ==== Fundamental research is a prerequisite for some other technology or for the construction of some [[gebaeude|buildings]], [[schiffe|ships]], and [[verteidigung|defenses]]. Researching beyond these levels provides no strategic advantage. ^ Technology ^ Level ^ Basis for ^ | [[Ionentechnik|Ion Technology]] | 5 | [[Plasmatechnik|Plasma Technology]] | | [[Lasertechnik|Laser Technology]] | 12 | [[Schlachtkreuzer|Battle Cruiser]] | | [[Plasmatechnik|Plasma Technology]] | 7 | [[Plasmawerfer|Plasma Cannon]] | | [[Gravitonforschung|Graviton Research]] | 1 | [[Todesstern|Battle Fortress]] | ==== Strategic Research ==== Strategic research actively alters gameplay in some way with every level. Strategic research levels are limited only by their required resources and research time, which become prohibitively large at higher levels. ^ Research ^ Result ^ | [[Spionagetechnik|Spy Technology]] | More detailed spy reports and greater chance of espionage defense | | [[Computertechnik|Computer Technology]] | Increased maximum number of fleets (+1 per level) | | [[Waffentechnik|Weapons Technology]] | Increased [[angriff|attack power]] (+10% of the base value per level) | | [[Schildtechnik|Shield Technology]] | Increased [[schild|shield power]] (+10% of the base value per level) | | [[Raumschiffpanzerung|Armour Technology]] | Increased ship [[huelle|hull integrity]] (+10% of the base value per level) | | [[Energietechnik|Energy Technology]] | Increased efficiency of [[fusionskraftwerk|Deuterium Power Plants]] | | [[Verbrennungstriebwerk|Combustion Engine]] | Increased speed for ships with combustion engines (+10% of the base value per level) | | [[Impulstriebwerk|Impulse Engine]] | Increased speed for ships with impulse engines (+20% of the base value per level), increased range of interplanetary missiles | | [[Hyperraumantrieb|Hyperspace Engine]] | Increased speed for ships with hyperspace drive (+30% of the base value per level) | | [[Intergalaktisches Forschungsnetzwerk|Intergalactic Research Network]] | Connect an additional Research Lab to the network, adding its level to the network's effective research speed | | [[Astrophysik|Astrophysics Research]] | Increased number of colonies, colonizable positions, and simultaneous expeditions | | [[Produktionsmaximierung|Mineral Research]] | Increased [[metall|metal]] production (+2% bonus per level) | | [[Produktionsmaximierung|Semi-Crystals Research]] | Increased [[kristall|crystal]] production (+2% bonus per level) | | [[Produktionsmaximierung|Fuel Research]] | Increased [[deuterium|deuterium]] production (+2% bonus per level) |